Prize pool and payouts
A fixed pool, split across the top fifty places by a decay curve. Position decides the amount; absolute points only decide position.
The model in one paragraph
Each season has one pool, fixed before the season starts. When the season closes, that pool is divided among the top 50 places by a curve that pays first place the most and fiftieth place the least. The slices always add up to exactly the pool — not more, not less.
WHY THIS SHAPE
A pool split by rank has a hard ceiling: no matter how many points anyone accumulates, nobody can earn more than first place's slice, and nobody can dilute the pool by farming. Points decide who is ahead of whom and nothing else. A pool split by share of points would do the opposite — it would make grinding a second currency and make the payout unpredictable for everyone.
The current pool
| Setting | Value |
|---|---|
| Season | Genesis (10 September – 31 October 2026) |
| Pool | $100 USDT |
| Prize places | Top 50 |
Pool size is a per-season decision and is published with the season.
The curve
Place r is weighted 1 / r^0.55, and the pool is divided in proportion to those weights:
weight(r) = 1 / r^0.55 for r = 1 … 50
prize(r) = pool × weight(r) / Σ weightThe rounding remainder is folded into first place, so the fifty slices sum to the pool exactly.
The exponent is what sets how steep the board is. At 0.55, first place is worth about 8.6× fiftieth place — a real reward for winning, without making places 20–50 pointless.
What that pays, exactly
For the current $100 pool:
| Place | Prize |
|---|---|
| 1 | $8.86 |
| 2 | $6.04 |
| 3 | $4.84 |
| 4 | $4.13 |
| 5 | $3.65 |
| 10 | $2.49 |
| 20 | $1.70 |
| 30 | $1.36 |
| 40 | $1.16 |
| 50 | $1.03 |
Distribution across the board:
- Top 3 take 19.7% of the pool.
- Top 10 take 41.8%.
- Places 11–50 share the remaining 58.2%.
- Place 51 and below: $0.
How a payout happens
- The season window ends.
- The leaderboard is frozen and a snapshot is written — final rank and final amount for every ranked player, in the same operation as the freeze.
- The eligibility filter runs over that snapshot (see below).
- Payment is made to the main wallet on the eligible player's profile.
Payments are made manually, off-chain, from the snapshot. There is no claim transaction, no gas to pay and no contract to approve. Denshin will never ask you to "unlock" or "claim" a prize by sending funds or signing an approval — anything that does is a scam.
One transaction unlocks the reward
Ranking and eligibility are two different questions. Anyone can play, earn points and appear on the public board. The anti-sybil filter sits on the payout, where the damage would be — not on participation, which would just make the game worse for everyone.
To receive your reward from a season you need one thing:
At least one verified on-chain transaction inside the season window.
That is the whole rule. Any swap quest satisfies it — the first swap on Base is in the opening wave — and so does a counted Denshin Sync, the daily check-in, so an honest player clears it on their first day and never thinks about it again. Quests that only read what your wallet holds do not: see Fair play.
THE BOARD TELLS YOU BEFORE IT MATTERS
If you are in prize range and the season holds no verified transaction of yours yet, the leaderboard says so, in the season, while there is still time. Your points and your position are untouched either way — only the reward waits on it.
It is the right gate because it is the only signal that costs a farmer something real: every wallet needs its own transaction, each one is counted once and only once, and gas is paid in money rather than in patience. Softer alternatives — "showed up on three different days", "linked a social account" — were tried and dropped: both prove an account is not disposable, neither proves a single cent was spent.
The full reasoning is in Fair play.
Related
- Leaderboard — how position is decided
- Fair play — the eligibility rules in detail
- Seasons and waves — the window and the close