Glossary
One line each. Follow the link for the rule behind it.
Accept block — the block height at which you pressed Start mission on a quest. On-chain action checks only count activity from this point onward. → Verification
City — the whole playable map of a season. → The city map
Claim (a quarter) — what finishing a quest does: the sealed quarters it holds open on your map for the rest of the season. → The city map
Daily Check — the point placed somewhere in the city each UTC day; you take it with a Denshin Sync, and it pays points equal to your streak, capped at 30. → Daily Check
Denshin Sync — the on-chain Daily Check: one call to the DenshinSync contract on Soneium, Base or Sonic, from a linked wallet, costing only gas. One counts per player per UTC day. → Denshin Sync
District — a themed region of a city. Genesis ships one, civic_core. → The city map
Eligibility — whether a ranked player receives a reward from a season, as opposed to whether they may play. One verified on-chain transaction inside the season — a quest swap or a counted Denshin Sync — is the whole test. → Fair play
Genesis — the first Denshin season: 10 September → 31 October 2026, 33 quests on Base, Soneium and Sonic, 1,800 points of task rewards, a $100 USDT pool. → Seasons and waves
Genesis citizen — a player whose wallet is on the white list: a permanent Genesis badge, 100 bonus points once (lifetime only, never season points) and first place in line when something new opens. Not the same thing as the Genesis season. → Genesis and the white list
Point bank — the sum of the task points of all published quests in a season, frozen at publication. It sizes the season; it no longer sizes the rank ladder. → Seasons and waves
Points (season) — everything earned inside the current season window: quests, the profile multiplier, Daily Check, referral income and the 10% carried from last season. These decide the leaderboard and the payout, and they reset. → Points
Points (lifetime) — everything you have ever earned, across every season. These decide your rank, and they never reset. → Points
Referral income — what people you invited earn you: 5 points when they finish a first quest, then 10% of their quest and Daily Check points, rounded down, capped at 25% of your own earnings. → Referrals
Quarter — one block of a city's grid; the unit a quest is anchored to and the unit you claim. Genesis has 100. → The city map
Quarter seal — a closed quarter that opens once the work that unseals it is done. In Genesis, 96 of the 100 quarters start sealed, and each quest opens its own. → The city map
Quest — a bounded piece of work made of tasks, standing on a quarter, worth a stated number of points. → Quests and tasks
Quest window — the optional open/close times on an individual quest. Outside it, the quest cannot be accepted or completed. → Seasons and waves
Rank — one of Drifter, Citizen, Foreman, Broker, Magnate, Architect, set by your lifetime points against fixed thresholds. Standing only — it grants nothing, and it never resets. → Ranks
Reputation score — the 0–90 number built from your on-chain history and linked social accounts. Not points. → Reputation score
Season — a run with a published start and end, its own map, catalogue, leaderboard and prize pool. It is not required to be a calendar month. → Seasons and waves
Snapshot — the record written when a season closes: every ranked player's final rank and prize. Payouts are made from it. → Prize pool and payouts
Task — one check inside a quest, with its own instructions and its own points. → Quests and tasks
Team quest — a quest with a fixed number of reserved places that pays nothing for its tasks and instead splits one pool across the team once the last seat is filled: an equal base for every seat plus a risk premium weighted by order of joining. A bigger team pays more per seat. An unfilled team burns the whole pool. → Team quests
Transaction consumption — the rule that an accepted transaction hash is recorded once, globally, and can never satisfy another task or another account. → Verification
Wave — a chapter of a season's quests, grouped by theme. It suggests an order; in Genesis every wave is open from day one. → Seasons and waves