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Supported networks

Three networks carry the Genesis season. Each one is a district of the same city, with its own quests, its own venues and its own share of the season's points.

Why more than one

A quest in DENSHIN is a real on-chain action, verified by reading the chain. That makes a network a place, not a setting in a menu: crossing to another one is a journey the city notices, and the quests waiting there are about what that network is actually for.

Players are not asked to pick a side. The season is one map and one leaderboard, and progress made anywhere counts the same. Everything on Base can be finished without ever bridging, and each of the other two can be finished without touching Base — with one exception, a quest that asks for two networks at the same moment and says so on its card.

The three

NetworkChain IDQuestsPointsIts part of the season
Base845311720The home district — where the season starts and most of it happens
Soneium18688390The far shore — reached by bridge, with its own venues
Sonic146490The third shore — a short introduction, deliberately light

The remaining 10 quests and 600 points are tied to no single network: signing in, linking accounts, referrals, and City Rhythm, the Daily Check quest — its check-ins are taken with a Denshin Sync on whichever of the three networks you choose. Across all four groups the season is 33 quests worth 1,800 points.

What the game does on a network

The same four things everywhere, and nothing else:

  • Reads balances — does this address hold the token the quest names, at or above the threshold.
  • Reads swaps — did this address trade on a venue the season recognises, for at least the amount named, inside the season window.
  • Reads liquidity positions — does this address hold a position on a recognised venue.
  • Records a Denshin Sync — the daily check-in, one transaction you send to the DenshinSync contract, at the same address on all three networks. See Denshin Sync.

The quest checks are read-only. The one transaction DENSHIN itself asks you to send is the Denshin Sync, and it costs only gas: no value, no tokens, no approval. DENSHIN never moves your funds and never needs a private key: a wallet is linked by signing a message, which costs nothing and authorises nothing. See Proof and verification.

Same rules on every network

  • A quest counts from the block you start it at — earlier history does not close it.
  • Thresholds are small by design. They prove the action happened, not that you are rich.
  • Anti-sybil checks sit on the payout, not on participation: anyone can play and appear on the board. See Fair play.
  • The prize pool is one pool for the whole season, split by leaderboard rank, not per network. See Prize pool and payouts.

For ecosystem teams

Each network page lists every quest on that chain, the venues it touches and what the check reads. If something on your network is described wrongly, or you want a protocol represented in a future season, the fastest route is our links page.


Numbers on these pages describe the live production build. Season content and prize pools change between seasons.